Every bit of the art, the sound, and the action was so well done, that I found myself replaying levels again and again just to see if I missed anything. ![]() The first thing Crusader impressed me with was the details. Viewed from an isometric top-down perspective, it added a breath of fresh air to the slew of copycat first-person titles wanting to cash in on the popularity of Doom. While the story was simple back in the day, the gameplay was not. But just like any rogue bad guy turned good, Crusader was betrayed by the government and joins the Resistance to topple the fascist regime and redeem his name. The gladiator clad Crusader was a former member of an elite, but highly feared military group called the Silencers. Released in August of 1995 by Origin and published by Electronic Arts, Crusader: No Remorse had a simple but elegant story. And I do it with absolutely no regrets and no remorse. I find it, open the door, and blast away at the remaining enemies. I rummage through his pockets in search of access cards to unlock a door. I pulled the trigger and BAM! the factory worker crumpled to the ground in a pool of blood. Unfortunately for them, I took cover behind some pallets and took them out the only way I knew how – quick and painful. I thought about not shooting him for a second but remembered that only minutes ago, he raised the alarm calling in more guards to take me out. “I’m unarmed! Don’t shoot!” begged the factory worker as I pointed the barrel of my gun right at him. How does it stand up today? In one word: GREAT! on the crusade TL DR: It's been 25 years since Crusader: No Remorse was released.
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